#version 3.7;

global_settings {
   assumed_gamma 1.0
}

camera {
   location <-3, -5, -10>
   look_at 0
}

light_source {
   -30 * z
   colour rgb 1/2
}
#for (i, 0, 4)
#for (j, 0, 4)
#if (mod((i + j), 2))
light_source {
   <i * 4, j * 4, -10>
   colour rgb 1/2
   spotlight
   point_at <-3, -5, 10>
   radius 15
   falloff 20
}
#end
#end
#end

background {
   colour rgb 1
}

#local R = seed(0);
#for (i, -10, 10)
#for (j, -10, 10)
#local k = rand(R);
superellipsoid {
   <0.01, 0.1>
   scale 1/2
   translate <i, j, k>
#if (k < 0.1 | k > 0.9)
   pigment { rgb <0.1, 0.1, 1> }
#else
   pigment { rgb 0.01 }
#end
   finish { phong 0.1 }
}
#end
#end
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