#version 3.7;
global_settings {
assumed_gamma 1.0
}
camera {
location <-3, -5, -10>
look_at 0
}
light_source {
-30 * z
colour rgb 1/2
}
#for (i, -2, 2)
#for (j, -2, 2)
#if (mod((i + j), 2))
light_source {
<i * 4, j * 4, -10>
colour rgb 1/2
spotlight
point_at <i * 4, j * 4, 0>
radius 15
falloff 20
}
#end
#end
#end
background {
colour rgb 1
}
#local R = seed(0);
#for (i, -10, 10)
#for (j, -10, 10)
#local k = rand(R);
superellipsoid {
<0.01, 0.1>
scale 1/2
translate <i, j, k>
#if (k < 0.1 | k > 0.9)
pigment { rgb <0.1, 0.1, 1> }
#else
pigment { rgb 0.01 }
#end
finish { phong 0.1 }
}
#end
#end