#version 3.7;

global_settings {
   assumed_gamma 1.0
}

camera {
   location -20 * z
   look_at 0
}

light_source {
   -20 * z
   colour rgb 1
}

background {
   colour rgb 1
}

#for (i, -10, 10)
#for (j, -10, 10)
object {
   sphere { <i, j, 0>, 0.3 }
   texture {
      pigment {
         colour rgb <1, 0, 0>
      }
   }
}
#end
#end
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