#version 3.7;
global_settings {
assumed_gamma 1.0
}
camera {
location -20 * z
look_at 0
}
light_source {
-20 * z
colour rgb 1
}
background {
colour rgb 1
}
#for (i, -10, 10)
#for (j, -10, 10)
object {
sphere { <i, j, 0>, 0.3 }
texture {
pigment {
colour rgb <1, 0, 0>
}
}
}
#end
#end