#version 3.7;
global_settings {
assumed_gamma 1.0
}
camera {
location -4 * z
look_at 0
}
light_source {
-100 * z
colour rgb 1
}
background {
colour rgb 1
}
object {
sphere { 0, 1 }
texture {
pigment {
colour rgb <1, 0, 0>
}
}
}